![]() Additionally, each character has three different special attacks depending if you’re on the ground, in the air, or holding down one of the trigger buttons. Each character has their own unique weapon, each one more ridiculous than the last, and that means there are no more cloned move sets. There are more subtle alterations as well. It feels overpowered at times, but it really helps out when you are in a tight spot. Like the musou meter that lets you do special attacks, the rage meter slowly builds as you defeat enemies, and when you unleash it you do crazy amounts of damage as well as a souped up special attack that wreaks havoc on anything in its path. The other new addition is the rage meter. Most importantly, it gives you a reason to change up your weapons. This system is very entertaining and can get hectic when you get multiple officers with different weapon attributes coming at you all at once. If it is weaker they won’t flinch when you hit them, but you do have a chance to do a counter attack. If your attribute beats your opponent’s, you can do a crazy combo on them after hitting them a few times. ![]() This system works like rock, paper, scissors. First and foremost, each character has two weapons they can freely switch between in battle, but this time each weapon has one of three attributes. This high risk, high reward system is very engaging and it will likely get you into some intense conflicts.īy now all of you should be familiar with the Dynasty Warriors play style, so I’m going to highlight the new aspects of it. However, your health only recovers a little between each battle, and if you lose you get nothing. The more levels you do without returning to camp, the greater rewards you earn. ![]() ![]() Short skirmishes will net you materials, large battles will add allies, and mission based battles will raise fame. The only way of doing this is by battling. To do that you have to gain materials to level up your various stores, get allies to beef up your army, and increase fame to make your village grow. The object is to make it fit for the emperor to visit. In this mode you choose an officer and he controls a little spit of land. The place where players are probably going to be spending the majority of their time is the new ambition mode. You can also choose the side you play on, so it offers a different view not accessible in story mode. This allows you to play through story mode battles as whoever you want. The story is told similar to something you would see on History Channel.įree mode also makes a triumphant return in DW8. My only complaint is the lack of a narrator in-between levels. Each character usually has a slightly different objective during the level, so this combined with the alternating story lines will keep players coming back to see what happens if they play a level a little differently. Also, instead of being assigned one character per level, you have multiple characters to choose from. Each kingdom tells their perspective on unifying China, and if you complete certain objectives in the various stages you’ll unlock a “what if” path that branches away from what really happened. The story mode is similar to Dynasty Warriors 7, meaning instead of choosing a character to play as, you choose one of four different kingdoms and experience the story that way. You’re still fighting your way through hundreds of cannon fodder enemies to get to the guy at the end, but this time around certain enhancements make the experience much more enjoyable than just hitting X, X, X, Y (or square, square, square, triangle) over and over again. I know you’re thinking that Dynasty Warriors 8 is the same old hat, and for the most part you’re right.
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